What is MINDOL?
According to Ministry of Economy, Trade and Industry survey, the market size of the content industry such as Japanese movies, animation, TV programs, music, games etc. is said to be about 12 trillion yen. However, this is only for the domestic market. It is also said that the scale of the market spreading across the world is tens of times that. For example, more than 230,000 visitors from all over the Europe come to “Japan Expo”. A festival of Japanese culture is held every year in France and other countries as well. Japanese subculture, commonly referred to geek culture, has prevailed across the world with a spread of Internet, and has become competitive contents that Japanese government promoted as Cool Japan strategy.
What MINDOL holders can do
We will circulate MINDOL token on the Internet and establish market place of “eMINDOL” that provides functions of posting, voting, donation, settlement and copyright management. We will also develop a project of contents creation including animation, game and film productions. MINDOL token holders can use the contents that MINDOL has produced, of course, also can directly participate in contents creation for anime, manga and film, and invest in their favorite project, and support their favorite idol and participate in various events. In addition, they can make a settlement by the token in the real shops MINDOL cooperates with.
Operating Policy of MINDOL project
“We highly regard an economical benefit of MINDOL token holders. In concrete, ① We create an opportunity to use MINDOL token by developing contents and services. ②According to increase MINDOL token buyers and its liquidity, we try to enhance the benefit package in accordance with the holding period, and also increase a number of stable holders of MINDOL token. ③We buyback of our own token from the market to return a part of operating revenue, and try to advance the economic value. ④ For operating revenue, we invest it in new contents creation and the related business.